Post by Katrina on May 10, 2008 16:31:47 GMT -7
Don't be rude and such I'm not one to get nit-picky on the rules. Just try not to tread on anyone's toes. No porn, bad words and such. Just follow rules that you see on other sites.
Bio format
Name:
Age:
Gender:
Species:
Appearance: 4 sentences, unless you have a picture, then none
Personality: 8 sentences
History:
0-6 months=cub= 6 sentences
6-12= Hearken Moral= 10
+12 but can happen earlier or later=Firth Claws= 12
Note these are only the minimum requirements. Don't feel restrained by them. If you've got an idea let it soar and take flight. Good bios with small gaps lead to big mini plots.
Cubs are cubs, nothing really special. Their heritage is held in high regard. What actions their parents took to become Firth Claw's matter mainly.
Hearken Morals, has their name suggest, must learn the ways of their group. Before they become Firth Claws they must prove themselves worthy of becoming so. The moment the leader first announces that they are ready to become one the Hearken Moral is banished until the day they prove themselves worthy of that trust.
Firth Claws- They are called so not without reason. The path to becoming one is tough to get through. It's often a narrow path to becoming one. A path that too often has to resort to violence, hence the Claws part.
Occasionally Firth Claws receive a secondary title to show off their path to becoming one. Such titles aren't given lightly. An example of one would be Devastation, the Soothsayer.
Leaders- from group to group they are called different things. What makes them so is different as well. But most leaders prefer to have the only cubs in the group. They eventually have to chose an heir after all and they don't like seeing their cubs upstaged by others.
Bio format
Name:
Age:
Gender:
Species:
Appearance: 4 sentences, unless you have a picture, then none
Personality: 8 sentences
History:
0-6 months=cub= 6 sentences
6-12= Hearken Moral= 10
+12 but can happen earlier or later=Firth Claws= 12
Note these are only the minimum requirements. Don't feel restrained by them. If you've got an idea let it soar and take flight. Good bios with small gaps lead to big mini plots.
Cubs are cubs, nothing really special. Their heritage is held in high regard. What actions their parents took to become Firth Claw's matter mainly.
Hearken Morals, has their name suggest, must learn the ways of their group. Before they become Firth Claws they must prove themselves worthy of becoming so. The moment the leader first announces that they are ready to become one the Hearken Moral is banished until the day they prove themselves worthy of that trust.
Firth Claws- They are called so not without reason. The path to becoming one is tough to get through. It's often a narrow path to becoming one. A path that too often has to resort to violence, hence the Claws part.
Occasionally Firth Claws receive a secondary title to show off their path to becoming one. Such titles aren't given lightly. An example of one would be Devastation, the Soothsayer.
Leaders- from group to group they are called different things. What makes them so is different as well. But most leaders prefer to have the only cubs in the group. They eventually have to chose an heir after all and they don't like seeing their cubs upstaged by others.